![]() ![]() Take command in this mobile, back-and-forth sort of war where logistics and poor weather are often the decider, and defeat and victory are sometimes just a mile, or a day, apart. Command armies and fronts in maneuver warfare, thrust and encircle, capture cities and cross continents but never, ever forget to watch your supply lines.Įxperience the highly fluid, enormously large battles of maneuver in a turn-based strategy setting. ![]() As these legendary battles play out on the hex board, the tension of decision making and difficulties of conducting operations on a massive scale emerge. And as the story unfolds, join the Soviet campaign to repel the invaders. Reveal the unknown by capturing enemy soldiers and launching recon to gather intel on enemy troop positions. For the first time in Unity of Command you will face Fog of War. You will manage your army’s divisions as well as their supply and logistics. In this turn-based game of strategy and cunning, observe how opportunity leads the German army to advance recklessly into the steppes of southern Russia. Unity of Command II lets you take command of Western Allies during the Second World War. Unity of Command lets you replay the epic conflict that was the Stalingrad Campaign of World War II. The stakes cannot be higher as you take command of battle-hardened Wehrmacht or massive Red Army forces to decide the fate of an entire continent. It wasn’t a success for the Soviets, but rather a bitter and confused struggle that ultimately resulted in the creation of the famous Rzhev salient.In 1942, a titanic struggle is reaching its climax in the boundless, trackless expanses of southern Russia. What followed immediately afterwards was the January Offensive (of 1942), a typically ambitious attempt to encircle and destroy most of German Army Group Center. The Moscow Offensive, in December 1941, is when the Red Army finally relieved the pressure on the capital. The story of the 1941 campaign wouldn’t be complete without a telling of the Soviet counterblows that followed. We’ve also made the point of doing some novel things with the AI there, as an indication of what lies in the future for 2×2 games. There’s no point in spoiling this for anybody so just briefly: the what-ifs are challenging and only slightly ahistorical. In case you do manage to take Moscow however, there are two further what-if scenarios. You may as well lose here, but then, the Germans didn’t win either. This final historical scenario is an 18-turn, 200-unit behemoth that is rated “hard” to boot. Unity of Command II - Desert Rats 9.99 Unity of Command II - Stalingrad 9.99 Unity of Command II - Moscow 41 6.99 Unity of Command II Soundtrack Vol.2 9.99 Unity of Command II - Barbarossa 9.99 Unity of Command II - Blitzkrieg 9.99 Unity of Command II Soundtrack 9. Certainly, we like to stick to history, and the first 10 scenarios of the Axis campaign take you from the violent frontier battles, through epic moments like the Kiev Encirclement, all the way to Taifun, the final German assault on Moscow. So, we go from the dramatic early victories all the way to ignominious defeat at the gates of Moscow? Well, yes and no. This is the revenge of reality.”, Heinz Guderian, November 9, 1941. “We have seriously underestimated the Russians, the extent of their country and the treachery of their climate. “It is no exaggeration to say that the Russian campaign has been won in fourteen days.”, Franz Halder, July 3, 1941. Will the same happen to you, in command of the virtual counterparts of these very same forces? Here is a pair of quotes from German generals that give you the best indication of the shift in their mood between the summer and the winter of 1941. The campaign is longer than “Stalingrad Campaign” and it flows more naturally from easier to harder, as the fortunes of war change for the invading Wehrmacht. The scenarios, designed mostly by Pieter de Jong (aka ComradeP), are some of the best in the series. Still, it took us full two years, from the game’s original release in 2011, to complete the Eastern Front trilogy with a Barbarossa campaign. ![]() We always knew we were going to do it eventually. The nature of the operation, and its actual historical flow, are perfectly suited for the Unity of Command system. It was the largest invasion in the history of warfare, part of the largest military confrontation of all time. Operation Barbarossa, as a historical event, should not need much of an introduction. ![]()
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